
What you see to the left is the box art for “Starcraft 2: Wings of Liberty”. (In case you couldn’t read). Starcraft 2 is the sequel, obviously enough, to “Starcraft”, a game released 12 years ago. While I really (read really, really, really) want to go out to the store and pick up a copy, I’m going to hold off just a bit. Despite that, Starcraft 2 has me reminiscing all about the various strategy games I’ve played and loved, and so without further to do, I present the history of real time strategy games, as played by Paul Kwiatkowski.

I got into RTS games sometime in 2000. I don’t remember exactly when, but I was 10 years old. My family had lunch at another families house one Sunday, and I ended up watching their high-school aged son play Age of Empires 2. Somehow I was familiar with the type of game, though I’m not sure from where. Something about that game flipped a switch in my head, because after seeing it played, I absolutely had to get it. I remember being absolutely floored that buildings caught fire, at unit formations, and even the awesome music. That day I observed the Franks being played, and thought that their throwing axemen were the coolest thing ever. To this day, I’ll play the Franks, whenever we pull out this game.
I began to hunt for Age of Empires 2, and came to a terrible realization: our old Windows 95 computer wouldn’t be able to hand AoE2. Luckily for me, the same research to find Age of Empires 2, led me to Age of Empires. Age of Empires featured much of the same gameplay, and had nearly as much charm. Waiting for it to arrive from a younger Amazon.com was a test of patience. Upon arrival though, holy. cow. Looking back, nothing about AoE is particularly incredible, but back then, it was absolutely amazing. If I had to pick one feature that made AoE the greatest thing since sliced bread, it would be the included map editor. It was tremendously easy to pick up and learn, and allowed for creation of just about anything. Over the next couple years, I created an absolute ton of maps. My favorite back then was a map meant to recreate the first scene in the Fellowship of the Ring. It was a battle with so many units the computer chugged along at less than 1 frame per second for 2 minutes before gaining a little speed.

While AoE dominated the games I played in the first couple years of the last decade, it was by no means the only one. I had 2 friends who had Age of Empires 2, and we’d play that game all the time. At least, we did, until one of them told me that he “had the coolest game ever, it’s called Starcraft”. Apparently this game was awesome because you could put bats that were on fire into bunkers, or something like that. Turns out you can indeed place Firebats in bunkers. Starcraft quickly took play priority from Age of Empires 2, and held onto for a long, long time. Starcraft again featured a slick map creation tool, and that, along with its campaigns and expansion, provided a ton of ’stuff’ to do. Many many people remember Starcraft for its online play, and I almost feel like a bad citizen saying that I barely played it online. It wasn’t that I didn’t want to, but that back when we first played it, not every last computer in the house was connected to the internet. When we finally did play a few online rounds, the predictable happened- we got steamrolled. To this day, I’m great at RTS campaign, local games, and games with friends. I’m just awful against the people you play online.

In the next couple years, I managed to acquire Age of Empires 2 (better computer ftw!), and kept playing Starcraft. A friend gave me Command and Conquer: Red Alert, and despite being older and less refined than what I had been playing, it was a fun look at older RTS games.
From 2002 to 2004, several friends and I played Games Workshop’s Lord of the Rings tabletop game. Playing this further introduced us to the world of Games Workshop, and specifically Warhammer 40,000. I remember being absolutely pumped for Relic’s ‘Warhammer 40,000: Dawn of War’ in 2004, and that excitement was absolutely deserved.
Dawn of War at first felt tremendously alien from the RTS games I had been playing. While it certainly wasn’t the first “new style” RTS game, it certainly helped to usher in a new style of RTS design. Classicly, units were controlled individually, resource gathering was a major part of the game, and micro-management wasn’t crucial for victory. Dawn of War introduced resources that are gathered while going on the offensive. It utilized early cover systems, and made extensive use of micro-management. In addition the game placed troops in squads, instead of out on their own. This was partly due to the world of 40k, but also a design decision. Squads could be buffed up, had abilities, and could have leaders assigned to them to make them even more powerful. The reinforce-on-the-go mechanic also meant that you no longer needed endless build queues at your base.
Enough about its mechanics, Dawn of War was just insanely fun to play. Part of the reason I love these games is the amount of teamwork they allow for. Dawn of War was no exception, and allowed my brother and I to work together (Space Marines and Eldar) against AI’s or players online. Few things make you appreciate your brother more than calling for help because Chaos troops are getting ready to destroy you and seeing an force of Eldar teleport in and obliterate them. High five John.

Relic’s next game after Dawn of War was ‘Company of Heroes’, which despite following the ‘this game is about war!’ trend of Word-of-Word naming (see Medal OF Honor, Call OF Duty, God OF War), is an amazing game. It takes the ground work for new generation RTS games laid in Dawn of War and runs with them. In Dawn of War, ‘cover’ meant put troops in a pit, so they are in ‘Heavy Cover’. In Company of Heroes, cover means, well, cover. Units are smart, and lie down behind walls, hide in buildings, crawl on the ground, and will find new cover once theirs is destroyed! Oh, thats right, everything can be destroyed! To someone without RTS experience, I know that statement might as well be “Everything is Blue!”, but a seasoned fan would have been blown away. If you don’t understand the sheer awesomeness that is total destructibility, you need to play this game. Bad.
Company of Heroes is simply a blast to play. It has well paced missions, great story, and some of the best gameplay of anything in the last 5 years. Typically RTS single player campaigns lack re-playability, but CoH does. There is one mission in particular where you set up a defensive force to repel a German attack after D-Day. This mission is one of my favorite in any game, of any genre. Ever.

After the success of Dawn of War and Company of Heroes, Relic released the awesome ‘Dawn of War 2′. While not as innovative as its predecessor, or as acclaimed as Company, Dawn of War 2 is still an epic game. It cut down greatly on the amount of troops the player managed, and feels more like a 41st millennium ‘Dungeon Siege’ than an RTS. However, it’s still a strategy game, and it makes use of all the cool stuff Company of Heroes did. In addition to the ‘hunker down’ type of gameplay, there are many powers, and lots of armor and weapons to acquire. It has been compared to Diablo, and rightfully so. New loot is always fun. The idea for RPG elements in an RTS isn’t Relic’s though. While I don’t know for sure, I’m willing to give the “RPG-RTS” origin award to Blizzard, for their Warcraft games.

Which brings me to the last item I’m addressing today. Warcraft 3. I played it a little back in 2003, and now in 2010 I’m playing it again. It isn’t the first Warcraft game to give hero units powers, but it is the one that made doing so extremely popular. A lot of games can’t survive aging. They start to look worse and worse, and play poorly. Warcraft 3 is one of the few games that has aged almost perfectly. The game still feels as fresh and fun as it did back in 2003. Oh, and LAN is awesome too. John may not be able to teleport his Eldar in, but he can send in a squad of Night Elves to save my helpless farms from the Scourge. Being from Blizzard, Warcraft 3 is my current Starcraft 2 substitute. Sure, not the same, but it still has “Blizzard loves this” written all over it.
And that concludes my loving homage to the RTS genre. Now if someone wants to hand me a copy of Starcraft 2, I’ll add a section, and be eternally grateful. If not, let me know how it is.







